fr:code:data:udp
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
fr:code:data:udp [2012/03/23 10:12] – créée wismerheal | fr:code:data:udp [2021/02/13 11:23] (Version actuelle) – modification externe 127.0.0.1 | ||
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====== Udp [En cours de Traduction Wismerheal][WSL] ====== | ====== Udp [En cours de Traduction Wismerheal][WSL] ====== | ||
- | This object allows you to establish a connection to an UDP peer. | + | cet objet vous permet d' |
- | ===== Functions | + | ===== Fonctions |
==== Udp ==== | ==== Udp ==== | ||
- | Constructor function. | + | Fonction de construction. |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
var myObject = new Udp(events); | var myObject = new Udp(events); | ||
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=== Arguments === | === Arguments === | ||
- | - events - (object) | + | - events - (object) |
- | * onConnected - ([[# | + | * onConnected - ([[# |
- | * onDisconnected - ([[# | + | * onDisconnected - ([[# |
- | * onReadyRead - ([[# | + | * onReadyRead - ([[# |
- | * onError - ([[# | + | * onBytesWritten - ([[# |
+ | * onError - ([[# | ||
=== Example === | === Example === | ||
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</ | </ | ||
- | ===== Methods | + | ===== Méthodes |
==== connect ==== | ==== connect ==== | ||
- | Opens a connection to a peer. | + | Ouvre une connexion à un " |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.connect(hostname, | myObject.connect(hostname, | ||
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=== Arguments === | === Arguments === | ||
- | - hostname - (string) | + | - hostname - (string) |
- | - port - (integer) | + | - port - (integer) |
- | - openMode - (OpenMode) | + | - openMode - (OpenMode) |
- | === Returns | + | === REnvoie=== |
- | * (Udp) this Udp | + | * (Udp) cet Udp |
=== Notes === | === Notes === | ||
- | This method is asynchronous, this means that it will return before a connection is established. | + | Cette méthode est asynchrone, cela signifie que le renvoi s' |
- | To known when a connection is made use the [[# | + | Pour savoir quand la connexion est faite utilisez l' |
==== write ==== | ==== write ==== | ||
+ | Écritdes données sur le " | ||
Writes some data to the peer. | Writes some data to the peer. | ||
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.write(data); | myObject.write(data); | ||
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=== Arguments === | === Arguments === | ||
- | - data - (mixed) | + | - data - (mixed) |
- | === Returns | + | === Renvoie |
- | * (Udp) this Udp | + | * (Udp) cet Udp |
=== Notes === | === Notes === | ||
- | This method is asynchronous, this means that it will return before the data has been written. | + | Cette méthode est asynchrone, cela signifie que le renvoi s' |
- | Due to the unreliable | + | A cause de la nature |
==== writeText ==== | ==== writeText ==== | ||
- | Writes some text to the peer. | + | Écrit du texte sur le " |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.writeText(text); | myObject.writeText(text); | ||
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- text - (string) the text to write | - text - (string) the text to write | ||
- | === Returns | + | === REnvoie |
- | * (Udp) this Udp | + | * (Udp) cet Udp |
=== Notes === | === Notes === | ||
- | This method is asynchronous, this means that it will return before the data has been written. | + | Cette méthode est asynchrone, cela signifie que le renvoi s' |
- | Due to the unreliable | + | A cause de la nature |
==== disconnect ==== | ==== disconnect ==== | ||
- | Closes a connection with a peer. | + | Ferme la connexion avec le " |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.disconnect(); | myObject.disconnect(); | ||
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</ | </ | ||
- | === Returns | + | === REnvoie |
- | * (Udp) this Udp | + | * (Udp) ce Udp |
=== Notes === | === Notes === | ||
- | This method is asynchronous, this means that it will return before the connection is closed. | + | Cette méthode est asynchrone, cela signifie que le renvoi s' |
- | To known when the connection is closed use the [[# | + | Pour savoir si une connexion est fermée utilisez l' |
==== read ==== | ==== read ==== | ||
- | Returns the data sent by the peer. | + | Renvoie les données envoyées par le " |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.read(); | myObject.read(); | ||
</ | </ | ||
- | === Returns | + | === Renvoie |
- | * (mixed) | + | * (mixed) |
=== Notes === | === Notes === | ||
- | To known when data is available use the [[# | + | Pour savoir quand les données sont disponibles utilisez l' |
==== readText ==== | ==== readText ==== | ||
- | Returns the text sent by the peer. | + | Renvoie le texte envoyé au " |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.readText(encoding); | myObject.readText(encoding); | ||
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=== Arguments === | === Arguments === | ||
- | - encoding - ([[en: | + | - encoding - ([[en: |
- | === Returns | + | === Renvoie |
- | * (string) | + | * (string) |
=== Notes === | === Notes === | ||
- | To known when text is available use the [[# | + | Pour savoir quand le texte est disponible utilisez l' |
==== waitForConnected ==== | ==== waitForConnected ==== | ||
- | Freezes the execution until a connection has been established or **waitTime** | + | Gèle l' |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.waitForConnected(waitTime); | myObject.waitForConnected(waitTime); | ||
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=== Arguments === | === Arguments === | ||
- | - waitTime - (integer) | + | - waitTime - (integer) |
=== Returns === | === Returns === | ||
- | * (Udp) this Udp | + | * (Udp) cet Udp |
=== Exceptions === | === Exceptions === | ||
- | * (ConnectionError) | + | * (ConnectionError) |
==== waitForDisconnected ==== | ==== waitForDisconnected ==== | ||
- | Freezes the execution until the connection has been closed or **waitTime** | + | Gèle l' |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.waitForDisconnected(waitTime); | myObject.waitForDisconnected(waitTime); | ||
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=== Arguments === | === Arguments === | ||
- | - waitTime - (integer) | + | - waitTime - (integer) |
- | === Returns | + | === Renvoie |
- | * (Udp) this Udp | + | * (Udp) cet Udp |
=== Exceptions === | === Exceptions === | ||
- | * (DisconnectionError) | + | * (DisconnectionError) |
==== waitForReadyRead ==== | ==== waitForReadyRead ==== | ||
- | Freezes the execution until data is available or **waitTime** | + | Gèle l' |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.waitForReadyRead(waitTime); | myObject.waitForReadyRead(waitTime); | ||
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=== Arguments === | === Arguments === | ||
- | - waitTime - (integer) | + | - waitTime - (integer) |
- | === Returns | + | === Renvoie |
- | * (Udp) this Udp | + | * (Udp) cet Udp |
=== Exceptions === | === Exceptions === | ||
- | * (ReadyReadError) | + | * (ReadyReadError) |
- | ===== Events | + | ===== Évènements |
==== onConnected ==== | ==== onConnected ==== | ||
- | Called when a connection is established. | + | Appellé quand une connexion est établie. |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.onConnected = function() {}; | myObject.onConnected = function() {}; | ||
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==== onDisconnected ==== | ==== onDisconnected ==== | ||
- | Called when a connection is closed. | + | Appelé quand une connexion est fermée. |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.onDisconnected = function() {}; | myObject.onDisconnected = function() {}; | ||
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==== onReadyRead ==== | ==== onReadyRead ==== | ||
- | Called when data is available and can be read using the [[# | + | Appelé quand les données sont disponibles et peuvent être lues pas la méthode |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.onReadyRead = function() {}; | myObject.onReadyRead = function() {}; | ||
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==== onError ==== | ==== onError ==== | ||
- | Called when an error has occurred. | + | Appelé quand une erreur survient. |
- | === Syntax | + | === Syntaxe |
<code javascript> | <code javascript> | ||
myObject.onError = function(errorMessage) {}; | myObject.onError = function(errorMessage) {}; | ||
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=== Arguments === | === Arguments === | ||
- | - errorMessage - (string) | + | - errorMessage - (string) |
=== Example === | === Example === | ||
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==== OpenMode ==== | ==== OpenMode ==== | ||
- | Udp open mode. | + | Mode d' |
- | === Values | + | === Valeurs |
- | - ReadOnly: | + | - ReadOnly: |
- | - WriteOnly: | + | - WriteOnly: |
- | - ReadWrite: | + | - ReadWrite: |
- | - Unbuffered: | + | - Unbuffered: |
=== Notes === | === Notes === | ||
- | This is a flag enumeration, | + | Ce sont des indicateurs ce qui veut dire que vous pouvez utiliser de multiples valeurs en utilisant l' |
Example: | Example: | ||
<code javascript> | <code javascript> | ||
myObject.connect(" | myObject.connect(" | ||
</ | </ |
fr/code/data/udp.1332497542.txt.gz · Dernière modification : 2021/02/13 11:23 (modification externe)